The House of the Dead: Overkill
Wednesday, February 25th, 2009
The Dead House has risen the degumming of zombies to the rank of an art. After a through enough portage in episodes 2 and 3, the Wii will finally host an original and jubilant forthcoming opus.
At the outset, the fans can rest assured, the unique atmosphere of The House of the Dead has been preserved. Bad taste, humor at twenty cents, torrents of hemoglobin, the Sega team has worked hard to restore the atmosphere of horror cinema of the 60s. [...]


The first Rock Band has hit the headlines, it’s the least we can say. We know you suffered and the video game world has a scale of change of its own. As required, the most obvious change in this new version is aesthetic. Guitars, always drawn by the contours of a Fender, have inherited a sunburst finish that will clear copper brown in the center burned on the edges. There is also an effort at the handle to give it a wood effect. On a more technical note the arrival of a tiny camera and microphone to facilitate synchronization with the scores scrolling on the screen. [...]
Remained in the shadow of Resident Evil (with whom it has little in common) and Silent Hill, Project Zero is still a safe bet in survival-horror. Better still, it is complementary to the two sets mentioned above in its construction based on the constant effects of surprise to even make you jump like a frightened virgin. Mask of the Lunar Eclipse is of course no exception to the rule and do not forget to maintain multiple links screenplay with his elders. [...]
Echoing the broad outline of the pattern established in One Piece Unlimited Adventure, the Unlimited Cruise series certainly does more of the element of surprise but it should nevertheless allow us to follow for a long time wandering the straw hat and his band of pirates off standards. Before entering the heart of the matter, it is better to warn immediately the reader: One Piece Unlimited Cruise: Episode 1 is based on narrative elements that we discovered that from Volume 46 of a manga. [...]
As you may know MySims is a simulation game on Wii. But over the management of family, you can head a Sims and invests in a real mission, if not a destiny: to revive a virtually abandoned city. The next MySims almost deserves to be renamed OurSims. Indeed, MySims Party is a license that offers a real multiplayer aspiration and explores new ways to play video games. However, it forgets nothing that made its success, starting with its so special graphics style and its total originality. [...]
Who would have thought that the family friendly Wii console from Nintendo would host a game for sweet crazy days as steam as MadWorld? Make no mistake about it, with its black and white graphic with only the red color of blood, MadWorld is a work of unprecedented violence and barbarism without a name. But while Manhunt disturbed by realistic context similar to our daily and conventional weapons, MadWorld plays the cards of immoderation outrageously. Chainsaw, sharp barbs, shredded body, nothing will be spared. Disturbing? [...]
While scorpions and tarantulas are generally slaughtered by the heroes of most RPG and all other beat’em, Deadly Creatures offers us the opportunity to become one of those horrible creatures today and to explore the labyrinths infested with vermin. Brrrr!
More than two years after investing the screens of Xbox 360 owners, the zombies of Dead Rising take the nice little Wii. If the game keeps the fun of his style, why ignore this new version?
Konami let itself be drawn into the tendency to cross-over with Castlevania Judgment which marks the encounter of the most charismatic characters in the series. A radically different way from what Koji Igarashi used us since it is neither more nor less than a 100 % fighting game.
Call of Duty has had only one game on the Wii, Call of Duty 3. And unfortunately Call of Duty 4 didn’t make it to the Wii. But now, Call of Duty: World at War brings an amazing FPS to the Wii.